![]() Specify which entities spawn in your biome: Ambient Particles: Enable or disable ambient particles and choose their type.Mood Sound Delay: Define the time delay for mood sounds.Biome Music and Sounds: Set the background music, ambient sound, additional sound, and mood sound.Generate Ocean Ruins: Opt for ocean ruins made of stone, sandstone, or none.Generate Village of Type: Spawn villages of a specific type or none at all.Biome Default Features: Add other features unique to your biome.Ĭhoose the structures you want in your biome:.Dead Bushes Per Chunk: This feature has been removed.Cacti Per Chunk: Define the quantity of cacti.Reeds Per Chunk: Set the number of sugar canes, for instance.Gravel Patches Per Chunk: Similar to sand patches but for gravel.Sand Patches Per Chunk: Group of sand blocks. ![]() Big Mushrooms Per Chunk: Determine mushroom tree frequency.Mushrooms Per Chunk: Control mushroom generation.Vanilla Flowers Per Chunk: The amount of vanilla flowers like poppies.Seagrass Per Chunk: The number of tall seagrass.Grass Per Chunk: The quantity of tall grass.Trees Per Chunk: The number of trees in one chunk.Custom Tree: Customize the tree's appearance, including minimal height, stem, branch, vines, and fruits.įine-tune the presence of various elements in your biome:.Tree Type: Decide whether you want a vanilla tree or a custom tree.Colors: Set colors for the sky, grass, leaves, water, and underwater fog.Underground Block: Select the block to replace dirt, also tagged in forge:dirt Blocks for proper spawning.It should have the GRASS material and be tagged in forge:dirt Blocks tags for proper plant and tree spawning. Ground Block: Choose the block that replaces grass.From terrain generation to biome characteristics, we'll cover it all. ![]() This guide aims to provide you with a comprehensive overview of the key elements involved in biome creation. It's also why we use a wait block or you end up with ghost blocks.Creating your custom Minecraft biome can be an exciting endeavor, but it requires a deep understanding of various settings. In step A we are using ticks from the block, you'll need to go to advance properties and add in 10 or 20 ticks. Pay attention to what triggers can and can't have.Įnjoy adding more vanilla villages if you want to your mod. remove 70% chance if you want it to be placed 100 percent of the time when you're structure is placed. This will have a 70 percent chance of placing structure and removing the structure block if it's their. Then in the structures element, click the red circle button Then make a structure element and set it up. Go to resources and click button in red circle In blocks generation, guide where you want it placed, then go to triggers and hit + on update tick and do the following Make a block and finish it, make it just a blank canvas with invisible texture, save a transparent as a. Then make a block <-(Step A) or while in game save an empty structure block with a 1x1x1 nbt with name you want. ![]() Make sure it doesn't have // as when you press / it gives you one already and most like to copy/pasteĬhange xxxx to jigsaw, feature, structure, or template, in your case, structure.Ĭhange yyyy to structure which it has a dropdown list of. ![]()
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